Get in touch

SubHub

All in one subscription billing platform

Research and design an intuitive experience for a groundbreaking product that integrates seamlessly with telco internet and mobile plan billing.

SubHub

My role

Product designer

Timeline

Q1 2019 - Q1 2020

Skills

User research & testing

Workshop Facilitation

Stakeholder management

Design Strategy

Prototyping

Platforms

Responsive web

Background

I participated in the initial research and ideation phases of the project, contributing as part of the design team that organised workshops and design critiques.

Additionally, I played a key role in facilitating both in-house and post-launch user testing sessions.

Optus SubHub is a progressive web app for managing digital subscriptions, launched in 2021 after nearly two years of development.

As a pioneering product, it presented unique challenges, which we tackled through extensive user testing and a component-driven design approach.

Problem

Streamlining subscription management

As streaming services continued to expand, we questioned why no product existed that allowed users to conveniently manage multiple subscriptions in one place.

As a telecommunications provider, we were uniquely positioned to address this challenge of managing the ever growing list of subscription services.

Current list of available streaming services (June 24)

Challenge

Developing a completely new product that integrates with an already complex telco billing system while remaining intuitive and user-friendly from the end user's perspective.

This project involved coordinating a series of workshops with numerous stakeholders from across the entire business.

Research

When in doubt, workshop it out

To gain a deeper understanding of user needs, preferences, and potential challenges, we organised a series of in-house workshops involving key stakeholders and team members from across the business.

Key takeaways

Billing dates

We discovered that this was naturally the most complex aspect of the business use case, with significant challenges in understanding and clearly communicating billing information to users—specifically when they would be charged and for which services.

Security

Being part of a large telecommunications company meant adhering to strict security measures around personal information and billing.

We needed to incorporate these security measures into the product while ensuring they were seamlessly integrated into the user experience.

Account linking

Another complexity we uncovered during our workshops was the process of linking users' accounts to streaming services. We focused on making our part of the experience as seamless as possible before handing users off to the third-party interface.

One of the earliest workshops we hosted

We were ready to start early prototype testing

Key takeaways

In house prototypes

Initial testing was carried out internally using paper prototypes, enabling rapid iteration and feedback collection.

The testing group included a diverse range of participants, from product team members and developers to senior executives.

This approach not only allowed us to quickly identify areas for improvement but also ensured that insights were gathered from various perspectives within the organisation.

Design critiques

With input from the product team and key stakeholders across the business, we conducted a series of focused, one-hour lean design critiques.

These sessions were instrumental in prioritising and iterating on low-fidelity designs, enabling us to refine and enhance the proposed solution effectively.

By fostering collaboration and maintaining a sharp focus on the project's objectives, we ensured that each iteration brought us closer to a user-centred and practical outcome.

Account linking

Another complexity we uncovered during our workshops was the process of linking users' accounts to streaming services. We focused on making our part of the experience as seamless as possible before handing users off to the third-party interface.

Paper prototypes

Design critique

Conclusion of first round of testing

Our initial in-house testing provided valuable insights that enabled us to further refine the prototype in Figma. We sourced real customers using Askable.

The feedback we received was incredibly valuable in helping us understand our customers perceptions of the product and their thought processes regarding its features and offerings.

Some of the pain points we discovered

Account linking

Similar to the findings from our earlier workshops, we discovered that many users still struggled to understand the need to link their streaming service with their Optus account.

Breakdown of savings information

Some users found it challenging to grasp the concept of bundling multiple services to receive a bulk discount and how the process worked.

One of the earliest workshops we hosted

This is where I got off

At this stage of the project, I transitioned to another initiative while the remaining designers took the lead in incorporating feedback from the initial testing rounds and refining the designs to prepare the product for launch.

Although my primary focus shifted, I remained part of the design team and contributed to design-related tasks as needed.

Impact

Overall, customer sentiment toward the service and the value it provides remains highly positive

475,000

Unique customer base

as of December 2024 and growing daily

20+

Available streaming services

as of December 2024

Select another case study

Optus Sport

Sports streaming app

Open case study >

YogiBirth

Online pregnancy yoga studio

Open case study >

Department of Planning, Housing and Infrastructure

Online platform for planning and development applications.

Open case study >

Back to the top?

About me

Works

LinkedIn

Email

See full CV

Adrian Petro Ranieri

About me

Get in touch

SubHub

All in one subscription billing platform

Research and design an intuitive experience for a groundbreaking product that integrates seamlessly with telco internet and mobile plan billing.

SubHub

My role

Product designer

Timeline

Q1 2019 - Q1 2020

Skills

User research & testing

Workshop Facilitation

Stakeholder management

Design Strategy

Prototyping

Platforms

Responsive web

Background

I participated in the initial research and ideation phases of the project, contributing as part of the design team that organised workshops and design critiques.

Additionally, I played a key role in facilitating both in-house and post-launch user testing sessions.

Optus SubHub is a progressive web app for managing digital subscriptions, launched in 2021 after nearly two years of development.

As a pioneering product, it presented unique challenges, which we tackled through extensive user testing and a component-driven design approach.

Problem

Streamlining subscription management

As streaming services continued to expand, we questioned why no product existed that allowed users to conveniently manage multiple subscriptions in one place.

As a telecommunications provider, we were uniquely positioned to address this challenge of managing the ever growing list of subscription services.

Current list of available streaming services (June 24)

Challenge

Developing a completely new product that integrates with an already complex telco billing system while remaining intuitive and user-friendly from the end user's perspective.

This project involved coordinating a series of workshops with numerous stakeholders from across the entire business.

Research

When in doubt, workshop it out

To gain a deeper understanding of user needs, preferences, and potential challenges, we organised a series of in-house workshops involving key stakeholders and team members from across the business.

Key takeaways

Billing dates

We discovered that this was naturally the most complex aspect of the business use case, with significant challenges in understanding and clearly communicating billing information to users—specifically when they would be charged and for which services.

Security

Being part of a large telecommunications company meant adhering to strict security measures around personal information and billing.

We needed to incorporate these security measures into the product while ensuring they were seamlessly integrated into the user experience.

Account linking

Another complexity we uncovered during our workshops was the process of linking users' accounts to streaming services. We focused on making our part of the experience as seamless as possible before handing users off to the third-party interface.

One of the earliest workshops we hosted

We were ready to start early prototype testing

Key takeaways

In house prototypes

Initial testing was carried out internally using paper prototypes, enabling rapid iteration and feedback collection.

The testing group included a diverse range of participants, from product team members and developers to senior executives.

This approach not only allowed us to quickly identify areas for improvement but also ensured that insights were gathered from various perspectives within the organisation.

Design critiques

With input from the product team and key stakeholders across the business, we conducted a series of focused, one-hour lean design critiques.

These sessions were instrumental in prioritising and iterating on low-fidelity designs, enabling us to refine and enhance the proposed solution effectively.

By fostering collaboration and maintaining a sharp focus on the project's objectives, we ensured that each iteration brought us closer to a user-centred and practical outcome.

Account linking

Another complexity we uncovered during our workshops was the process of linking users' accounts to streaming services. We focused on making our part of the experience as seamless as possible before handing users off to the third-party interface.

Paper prototypes

Design critique

Conclusion of first round of testing

Our initial in-house testing provided valuable insights that enabled us to further refine the prototype in Figma. We sourced real customers using Askable.

The feedback we received was incredibly valuable in helping us understand our customers perceptions of the product and their thought processes regarding its features and offerings.

Some of the pain points we discovered

Account linking

Similar to the findings from our earlier workshops, we discovered that many users still struggled to understand the need to link their streaming service with their Optus account.

Breakdown of savings information

Some users found it challenging to grasp the concept of bundling multiple services to receive a bulk discount and how the process worked.

One of the earliest workshops we hosted

This is where I got off

At this stage of the project, I transitioned to another initiative while the remaining designers took the lead in incorporating feedback from the initial testing rounds and refining the designs to prepare the product for launch.

Although my primary focus shifted, I remained part of the design team and contributed to design-related tasks as needed.

Impact

Overall, customer sentiment toward the service and the value it provides remains highly positive

475,000

Unique customer base

as of December 2024 and growing daily

20+

Available streaming services

as of December 2024

Select another case study

Optus Sport

Sports streaming app

Open case study >

YogiBirth

Online pregnancy yoga studio

Open case study >

Department of Planning, Housing and Infrastructure

Online platform for planning and development applications.

Open case study >

Back to the top?

About me

Works

LinkedIn

Email

See full CV

Adrian Petro Ranieri

About me

Get in touch

SubHub

All in one subscription billing platform

Research and design an intuitive experience for a groundbreaking product that integrates seamlessly with telco internet and mobile plan billing.

SubHub

My role

Product designer

Timeline

Q1 2019 - Q1 2020

Skills

User research & testing

Workshop Facilitation

Stakeholder management

Design Strategy

Prototyping

Platforms

Responsive web

Background

I participated in the initial research and ideation phases of the project, contributing as part of the design team that organised workshops and design critiques.

Additionally, I played a key role in facilitating both in-house and post-launch user testing sessions.

Optus SubHub is a progressive web app for managing digital subscriptions, launched in 2021 after nearly two years of development.

As a pioneering product, it presented unique challenges, which we tackled through extensive user testing and a component-driven design approach.

Problem

Streamlining subscription management

As streaming services continued to expand, we questioned why no product existed that allowed users to conveniently manage multiple subscriptions in one place.

As a telecommunications provider, we were uniquely positioned to address this challenge of managing the ever growing list of subscription services.

Current list of available streaming services (June 24)

Challenge

Developing a completely new product that integrates with an already complex telco billing system while remaining intuitive and user-friendly from the end user's perspective.

This project involved coordinating a series of workshops with numerous stakeholders from across the entire business.

Research

When in doubt, workshop it out

To gain a deeper understanding of user needs, preferences, and potential challenges, we organised a series of in-house workshops involving key stakeholders and team members from across the business.

Key takeaways

Billing dates

We discovered that this was naturally the most complex aspect of the business use case, with significant challenges in understanding and clearly communicating billing information to users—specifically when they would be charged and for which services.

Security

Being part of a large telecommunications company meant adhering to strict security measures around personal information and billing.

We needed to incorporate these security measures into the product while ensuring they were seamlessly integrated into the user experience.

Account linking

Another complexity we uncovered during our workshops was the process of linking users' accounts to streaming services. We focused on making our part of the experience as seamless as possible before handing users off to the third-party interface.

One of the earliest workshops we hosted

We were ready to start early prototype testing

Key takeaways

In house prototypes

Initial testing was carried out internally using paper prototypes, enabling rapid iteration and feedback collection.

The testing group included a diverse range of participants, from product team members and developers to senior executives.

This approach not only allowed us to quickly identify areas for improvement but also ensured that insights were gathered from various perspectives within the organisation.

Design critiques

With input from the product team and key stakeholders across the business, we conducted a series of focused, one-hour lean design critiques.

These sessions were instrumental in prioritising and iterating on low-fidelity designs, enabling us to refine and enhance the proposed solution effectively.

By fostering collaboration and maintaining a sharp focus on the project's objectives, we ensured that each iteration brought us closer to a user-centred and practical outcome.

Account linking

Another complexity we uncovered during our workshops was the process of linking users' accounts to streaming services. We focused on making our part of the experience as seamless as possible before handing users off to the third-party interface.

Paper prototypes

Design critique

Conclusion of first round of testing

Our initial in-house testing provided valuable insights that enabled us to further refine the prototype in Figma. We sourced real customers using Askable.

The feedback we received was incredibly valuable in helping us understand our customers perceptions of the product and their thought processes regarding its features and offerings.

Some of the pain points we discovered

Account linking

Similar to the findings from our earlier workshops, we discovered that many users still struggled to understand the need to link their streaming service with their Optus account.

Breakdown of savings information

Some users found it challenging to grasp the concept of bundling multiple services to receive a bulk discount and how the process worked.

One of the earliest workshops we hosted

This is where I got off

At this stage of the project, I transitioned to another initiative while the remaining designers took the lead in incorporating feedback from the initial testing rounds and refining the designs to prepare the product for launch.

Although my primary focus shifted, I remained part of the design team and contributed to design-related tasks as needed.

Impact

Overall, customer sentiment toward the service and the value it provides remains highly positive

475,000

Unique customer base

as of December 2024 and growing daily

20+

Available streaming services

as of December 2024

Select another case study

Optus Sport

Sports streaming app

Open case study >

YogiBirth

Online pregnancy yoga studio

Open case study >

Department of Planning, Housing and Infrastructure

Online platform for planning and development applications.

Open case study >

Back to the top?

About me

Works

LinkedIn

Email

See full CV